Monster Hunter Wilds Gameplay Screen 5.jpg

The performance of Monster Hunter Wilds has been improved in the last game, and we might even get a second beta


Just before we all check out of 2024 and prepare for the new year, Capcom held one last community update to address almost every major issue in the recent beta. Monster hunter wilds generate

The live stream touched on several major topics, including some that caused controversy among the Monster Hunter community. It was full of good news, and even the promise of another chance with the beta.

Anyone who has played the recent Monster Hunter Wilds beta, or even tried other people playing, will clearly tell you that the game did not run very well on any system. Even high-end PCs struggled with constant frame drops and lower-than-expected performance. The beta was clearly very CPU bound, meaning that even those lucky enough to have the most expensive GPUs couldn't find their way into a smoother experience. Things were even worse on consoles, too.

This was one of the first things that game director Yuya Tokuda addressed on the live stream. We got to see a gameplay video from an updated build, which definitely looked smoother than the beta. According to Tokuda, the team fixed a rendering bug in the PS5's Prioritize Framerate mode that was responsible for some of the performance problems, and generally improved it elsewhere.

The team also shared target frames and resolutions for all console versions. Unsurprisingly, Prioritize Graphics modes running at a higher resolution only limit the framerate to 30fps, but Prioritize Framerate can go as high as 60fps by rendering at a lower resolution.

This is good news for everyone. The even Better news for PC players is that Capcom is considering releasing a benchmark tool to help players understand how the game is going to run on their systems. The game's minimum specs will also be lowered.


One of the most discussed issues with the open beta was the lack of a barrier/effect of weapon attacks. The hittop effect will return in the final version, and you can expect weapons to feel more substantial as a result. Sound effects were also developed there.

Another controversial topic is the rate of friendly fire, especially when using upswing attacks on the hammer. That has changed, and so has the gun fire. Friendly fire will always be an element of combat in Monster Hunter, of course, but as Tokuda explained, it's about the balance.

As for whether we're going to get a chance to play Wilds one last time before launch, Tokuda said we might get a second open beta, but we couldn't confirm it completely. While it may have more content in the first beta, don't expect many of the improvements discussed in the live stream to make it into that.

Monster Hunter Wilds is out February 28 on PC, PS5, and Xbox Series X/S.





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