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Some fans of Marvel Rivals Bug say the game is 'Pay to Win'


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Picture: Marbrann

The term “pay to win” usually due to competitive games with microtransactions that give players a chance in battle. An example would be something you can buy that makes your character more powerful than someone who didn't cough up real money. However, some Marvel Rivals fans are throwing the offensive label on the hero shooter because of a bug that gives some users an unexpected advantage in fights. While you could argue that people in this situation are throwing around the phrase “pay to win” a little too liberally, that bug is definitely one that developer NetEase should address. deal with.

Fans have understood when Marvel Rivals running at lower framerates, some hero abilities do less damage or are generally less effective than at higher framerates. In other words, if you're playing the shooter on a high-end PC that can run the game at a higher framerate, you'll find that your enemies will take more damage from special attacks than they would if you play on a device that runs the game at a lower framerate. Other idioms include some attacks that perform faster, or seem to lose range at lower frames. The reason some fans call this “pay to win” is because if you can afford a beefier PC, you can get around the issue entirely.

Currently, this bug is known to affect five characters: Star-Lord, Wolverine, Doctor Strange, Magik, and Spider-Man. At the moment, this is more of a problem for players on PC than on console, as they all play at the same framerate in general. But, Marvel Rivals is crossplay, which means you could be with an affected PC player, so it's a problem for everyone until it's fixed.

Marvel Rivals has received a few patches specifically focused on bug fixes, so that seems to be the focus of the team. Now that this issue has been discovered, we hope that NetEase will look into a solution. For more on it Marvel Rivals, check it out My cityreview.



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