Fallout Co Creator Tim Cain On Useful Gamer Feedback 01.jpg

“Do players know what they like?” discusses Fallout co-creator Tim Cain, before arguing for people not giving full feedback to devs


Do you know what you want? In life? More importantly, in video games? It is a question Fall out co-creator, noe famous for his YouTube videos looking back on his career and discussing various topics related to game development clearly has been thinking. His vision? Basically, make sure you try to give developers feedback they can use.

In his latest video, Cain talks about the nature of dealing with players sharing their do's and don'ts about a game you've been working on, and how to different methods may be more helpful than others. As you'd expect, just saying that side is a bit s**t, and then not explaining why you think it's not likely to land on the not so crazy side.

“I'd rather, on this channel or any forum where you talk to game developers, say what you like, specifically why you like the feature to do that,” Cain said, “It's much easier to respond to helpful feedback than unhelpful feedback, so what I don't understand is, if you really want what you want ask to get, say what you want.”

While the developer went on to say that simply saying you don't like something in a game can help developers “if it's specific”, he refers to people “jumping up the t -communication channel” by saying things like “enemies are dumb, stop giving. and dumb enemies”, when they really mean something like “those enemies never take cover – there's cover all over the place I use, but they don't take it”, which is obviously much easier for developers to come in and change.

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Cain gives another example earlier in the video about fast travel, and how it can be difficult to implement or not implement if players or fans are not clear about it. for you what kind of things they could be added as another type or other ways. of putting it in would probably not be described as too manual/like forcing it on playthroughs.

As always, it's all a matter of personal taste as to where different people land on certain tihs, with that being part of the challenge which is made more difficult if there is no specific feedback. I'd agree with Cain on that, even though I'm not sure I'd agree with his comments on sharing negative comments on things like “100% cosmetic microtransactions only”, which he cites as an example of features don't have to. complain about it because you can probably play the game well while avoiding them.

Like everything else, this is an issue where 100 people will give you 100 different opinions, but gamers can call studios or companies out on things like the prices of this stuff – even if it's just outerwear – be useful to developers, even if it is. just in terms of making a studio aware he might want to consider whether he stays in the good graces and ways of his players when it comes to monetization the way he wants.

Do you think you do a good job of providing what you want when you give feedback on games? Let us know below!





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