Helldivers 2 Urban Legends Warbond Announced 01.jpg

Need more firepower to take on Helldivers 2's Illuminate? Well, Urban Legends Warbond includes a flaming turret that can burn everything to death – including you


After yesterday's major update, Helldivers 2 download developer Arrowhead is not ready. He just added a new warbond to offer to players who embrace the new Illuminate threat that came as part of Omens of Tyranny. The top items, in terms of gear? Well, a big new flamethrower, and a big sharp electric stick.

In case you missed it, the game is just on a big dose of new life injected into his veins when the long alien rumor from the first Helldivers – they are taking over the colonies of Super Earth by turning innocent citizens into zombie-like “Voteless” through magic mysterious space.

Now, the Urban Legends Warbond has dropped, and it is mainly aimed at players who fight for the planet Calypso, in the new urban areas that will be very important in the next series of major orders this, because the fight will take place in the streets. of damaged colonies.

So what is a warbond? Well, there's the SQC-19 Stun Lance, which is Helldivers 2's “first secondary melee weapon,” and is basically a zappy electric bat that you can pair nicely with the new SH-51 Directional stratagem Shield, which allows you to “steel yourself for close combat.”

The other two stratagems available are the E/AT-12 Anti-Tank Emplacement – which aims to take out heavily armored enemies as you'd expect – and the one I think which is the most fun of all of these because of its potential. to cause chaos, a “high-powered stationary flame turret” called the A/FLAM-40 Flame Sentry. “Be careful with this one, though, Helldiver,” Arrowhead writes of the seer, “if the red ammo box catches fire too much, the whole seer will go up in flames, taking a person any near him. “

Along with those, there are heavy and light weapon sets called SR-18 Roadblock and SR-24 Street Scout, both of which come with a passive that increases the reload speed of primary weapons by 30% and capacity primary ammo 20%. The first one has visually given him a Spartan impulse, which is clearly designed to fit the new “This is Democracy” feeling, which allows you to kick such a one from 300.

You can also expect the usual beauty types and new boosts that give your supply pods their own useful defensive turrets.

How are you doing against the Illuminate in Helldivers 2 so far? Let us know below!





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