Part of the beauty Marvel RivalsNetEase's hero shooter featuring characters from the comic book company's biggest properties has been said to not feel like a highly polished competitive game, with esports ambitions, instead opting for dumb fun and overpowered devices. It's refreshing after seeing it Overwatch 2 new sand off every edge in pursuit of being the premier esports hero hunter on the market. However, the hope that the final surprise would feel like a pipe dream Marvel Rivalsbecause NetEase finally had to issue balance changes that would tone down some of the shenanigans. However, now we have details on the first balancing patch that launched alongside the game Fantastic Four– focus season and there are just the right amount of changes, offering some inspiration for the future of the game.
NetEase released the full notes after teasing them earlier this week while releasing information about Season 1. Some of the previously announced hero changes are here, such as the nerfs for Hela and Hawkeye and the buffs for Venom and Captain America, but there are also a bunch of smaller tweaks to a large area of the roster. I'd still argue that Cap needs a bit more damage to his kit if he's going to be a brawler and Hela's minimum health reduction isn't enough, but this might be the way to go for some light adjustments. done here and there instead of turning the dial. too long on either side.
Individual heroes got rebalanced, but several Team Up abilities got some buffs as well. Almost all of those affected received some sort of benefit, whether it was a shorter cooldown or increased damage output. Read the full notes package as follows:
VANGUARD
Captain America
Steve will gain slightly better survivability, allowing him to enter and exit the fight more often.
- Reduced the delay time for shield regeneration after releasing a Living Legend from 3s to 2s.
- Liberty Rush cooldown reduced from 12p to 10p.
- Increased base health from 650 to 675.
- Reduced the energy cost to release Freedom's Freedom (ultimate ability) from 3400 to 3100; Reduced the extra health given to yourself every second after you release it from 110 to 100.
Doctor Strange
We reduce the threat area and increase the protection window of the Sorcerer Supreme.
- Add falling damage to Maelstrom of Madness and Gamma Maelstrom. Starts at 5 meters and reduces to 70% at 8 meters.
- Slightly reduced the shield value's recovery rate after releasing the Seraphim's Shield from 80/s to 70/s.
Thor
The God of Thunder could use a little more survivability and improve the success rate to its ultimate potential.
- Increased base health from 500 to 525.
- Added immunity to control effects during God of Thunder (ultimate ability).
Hulk
Dr. Banner has been dominant, but some less sustained combat ability when he enters the battlefield will make him more like other Vanguards.
- Reduced the value of Indestructible Guard gamma shield for Hero Hulk from 250 to 200.
Venom
With increased survivability and a threat to his ultimate ability, the symbiote menace will strike fear into the backs of entire enemy teams.
- Increased the Symbiotic Resilience bonus health ratio gained per health point lost from 1 to 1.2.
- Increased the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.
DUELIST
Black Panther
We are reducing a bit on how T'Challa survives in combat.
- Reduced the bonus health granted to yourself after upgrading Vibranium Marks with Spirit Rend from 40 to 30, and the maximum bonus health granted from 120 to 75.
Black Widow
Natasha needed a lot of optimization when evaluating the unlock experience of her abilities as well as slightly increasing the risk of her last ability,
- Increased Edge Dancer's initial area of effect from a 3-meter radius to a 5-meter radius.
- Reduced the time required to recover Fleet Foot from 0 stamina to full from 12s to 4s.
- Reduced the time required for Electro-Plasma burst (ultimate ability) to reach maximum power from 1s to 0.6s.
Hawk
We reduce the medium long range damage potential, reduce the critical combat radius, and slightly improve the melee resistance for the revenge archer.
- Slightly decreased the spread angle between all two Blast Arrows.
- Reduced the trigger distance of Archer's Focus passive ability from 60 meters to 40 meters. Reduced the victim's maximum additional damage from 80 to 70.
Hello
The Goddess of Death has become a threat and we will reduce her combat strength a bit.
- Base health reduced from 275 to 250.
Magic
The Queen of Limbo needed to increase her threat after unleashing her ultimate ability.
- Increased Umbral attack damage in Darkchild form from 115 to 135.
Knight of the Moon
The Hand of Khonshu will receive a slight increase in the threat of its ultimate ability.
- Increased the number of claws generated by Hand of Khonshu (ultimate ability) from 10 to 14.
- Increased the blast radius of each claw from 4 meters to 5 meters.
Namor
We're optimizing Namor's egg-throwing feeling!
- Change the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can throw them where you want.
Psylocke
We provide more options for other heroes to face in the end at the slaying of the demon.
- Now Dance of the Butterfly (ultimate ability) will check for obstacles (including Magneto's Metal Bulwark, Hulk's Indestructible Guard, etc.).
The Punisher
We are slightly increasing the damage potential of Frank's weapon.
- Slightly reduce the spread of Delivery and Judgment.
The Scarlet Witch
We are increasing Wanda's combat strength when facing Duelists or Strategists.
- Increased Chaos Control fixed damage from 50/s to 60/s. Reduced the percentage of damage per second from 5% to 3%.
- Increased Chthonian Burst projectile damage from 30 to 35.
Storm
The Weather Witch would need an overall increase in her damage potential; We're also optimizing the feel of her left-click projectile and the release experience of her ultimate ability.
- Increased Wind Blade projectile speed from 100m/s to 150m/s and left click damage from 50 to 55.
- Bolt Rush damage increased from 70 to 80.- After releasing Omega Hurricane (ultimate ability), the bonus health she gives herself will be increased from 350 to 450. In addition, after its decision , the extra health doesn't disappear immediately but it goes away from that place. decrease at a rate of 100 per second.
Squirrel Girl
We are increasing the threat of Doreen and her furry friends in their ultimate capacity.
- Added a new effect to the Unstoppable Squirrel Tsunami (ultimate ability): the squirrels will run towards the nearest enemy after bouncing instead of randomly bouncing.
- Squirrel health reduced from 600 to 300.
Winter Soldier
We modify Bucky by reducing his long-range combat strength and increasing what he has left in close-medium range combat.
- Increased the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.
- Roterstern projectile damage increased from 70 to 75.- Area damage decreased from 70 to 65 and damage decay decreased from 65% at 40 meters to 60%.
- Increased base health from 250 to 275.
Wolverine
Logan will gain an increase to base combat strength, but a slight decrease in additional survivability after activating Undying Animal.
- Increases base health from 300 to 350.
- Reduced the damage reduction ratio provided by Undying Animal from 50% to 40%.
STRATEGIST
Cloak & dagger
Ty and Tandy will receive an increase in their healing ability as well as an extension of the coverage area of their ultimate ability.
- Dagger Storm cooldown reduced from 15p to 12p.
- Increased the number of dashes in Bond Eternal (ultimate ability) from 3 to 4.
Jeff the Land Shark
We change the field for its ultimate ability so that it now fits the warning signal better. In addition, we also increase its healing capacity.
- Change It's Jeff! (ultimate capacity) range from sphere 10m to radius 10m, cylindrical spell area 5m high.
- Increased Joyful Splash's healing from 140/s to 150/s.
Snow Luna
While we enjoyed dropping the bass, we've made changes to Luna's ultimate to prevent players from abusing her healing abilities.
- Increased the transition interval between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.
Mantis
We make Mantis a little less fleet-footed, reducing her mobile support capability.
- Reduced the movement of nature's favor (passive) from 2.5m/s to 1.5m/s.
Rocket Raccoon
Rocket could use a boost to his healing ability.
- Increased the healing of Repair Mode from 60 per /s to 70 per /s.
TEAM-UP STORIES
Hawkeye – Black Widow
To put more emphasis on Hawkeye, we will be reducing his seasonal buff.
- Hawkeye season bonus reduced from 20% to 15%.
Hela – Thor – Loki
Just like Hawkeye, Hela's awesome power gets a slight reduction.
- Hela season bonus reduced from 20% to 15%.
Luna Snow – Namor
We increase the risk of Namor Ice Cream at Namor.
- Increased frozen damage from 25 to 27.
- Increased the slowing effect of Frozen Spawn applied to hit enemies from 25% to 30%.
- Increased berserk state frozen spawn damage from 16 to 18.
Rocket Raccoon – The Punisher – Winter Soldier
One of Rocket's best tools will be available more often!
- Reduced Ammo Invention cooldown from 45s to 40s.
Scarlet Witch – Magneto
Gradually, the damage potential of this father's Team-Up ability will be increased.
- Increased Metallic Fusion projectile damage from 55 to 60. Increased Metallic Fusion spell site damage from 30 to 35.
Thor – Storm – Captain America
We increase the damage potential of the Storm side of this Team-Up ability.
- Increased Gale Charged damage from 50 to 55.
- Reduced the cooldown of Tax Receipt from 20p to 15p.