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Pokemon TCG Pocket has surpassed $400 million in revenue since October, with Japan spending the most Pokémoolah


It's been about 10 weeks since launch TCG pokemon gameand it is estimated that the game has already exceeded $ 400 million in total revenue. This figure comes from Aaron Astle at PocketGamer.bizwho said he found it on the AppMagic data analysis service.

According to AppMagic, the game is due in large part thanks to the people of Japan, who have made 43% of the total earnings all on their own. Additionally, the game appears to be slowly growing in player consumption, with an estimated 1% increase from its first two weeks.

What has caused this continued growth and steady movement towards the billion milestone? Well, in this writer's opinion, there must be regular updates. Not just in terms of big updates like the recent Mythical Island card expansion, but a regular release of limited time events. In terms of writing, the game revolves around a massive Mythical Island PvP event. Additionally, there is an ongoing PvE event that will offer a special Blastoise among other special card variants, and a Wonder Pick event that will reward players who log in frequently with Charmander in particular and Squirtle.

If you have players logging in frequently, then you are making the game a central part of their daily life. And if they have a game as a central part of their life, they are usually more willing to spend money on it. Add to this the recently added premium cash discount packages over the new year and you have a recipe for some steady cash flow.

It also helps, of course, that Pokemon TCG Pocket is a fantastic game. Yeah, MewTwo EX may still be at its peak, but there's enough room to go out and roam around to make the game a solid and enjoyable mobile title.

Are you still playing Pokemon TCG Pocket? How much have you spent? Let us know below!





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