Fallout Elder Scrolls Devs Zenimax One Day Strike Microsoft 01.jpg

“This is why I want people to vote with their dollars” – Fallout co-creator Tim Cain on “violence as usual” in triple-A RPGs


Most of the best selling games these days generally have some violence in them, and if you ask Fall out co-creator Tim Cain, that's because we keep buying them.

Look, I'm not going to have a big, weird conversation with you about violence in video games on Sunday. It's old hat, and there's plenty of room for nuance, I just don't feel like judging it now – another time, maybe. All in all, when someone like Fallout co-creator Tim Cain shares his thoughts on video game violence and why violent games continue, it might be worth at least a little listen Cain shared a video just at the beginning of the year titled “Violence As The Default In AAA RPGs”, where he discussed the simple reason of “why so many AAA RPGs expect and often demand on the combat player”. It's money!

“The TL;DR of it is, companies make games – and, in general, products – that people buy. That's it,” Cain explained (thanks, PC game). “It means games that sell the most – and I'm not even talking about best reviews, just best sellers – it dictates games in the future. This Obviously. If you have a company and it's trying to make money and there's one game that sells millions of copies and another one that sells a hundred thousand. ' going to do if they both take the same amount of time and money for development?

Watch on YouTube

Cain also pushed back with the argument that those avoiding buying games wouldn't just be a “drop in the bucket”, because if enough people got together “those drops will become a storm.” and companies will listen”. A large part of this obviously comes down to marketing as well, as games with a lot of advertising are more likely to sell better, but Cain also notes that something like an action RPG is easier to sell basically considered a classic RPG, even if both of them. violence, because action RPGs are more dynamic to watch.

“It's hard to show the other things,” Cain notes, continuing, “How do we show that this game has a really good story? How do we show that it has really good dialogue?” ?How do you do that in a trailer that might only be 15 or 30 seconds long?” There may not be a real solution to any of this, games that sell well may continue, but it's always interesting when industry veterans try to find some answers like the the same.





Source link

Leave a Reply

Your email address will not be published. Required fields are marked *