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Treyarch teases new Black Ops 6 Zombies map and some quality of life updates for Season 2, starting double XP for everyone


Treyarch has delivered a bounty of Call of duty black 6. news in celebration of Day 115, a celebration of the Zombies community. And on that note, the developer offered a first look at The Tomb, the new map coming to the game with Season 2.

That's not all, season 2 also looks promising elsewhere in Zombies, with several quality of life updates, some of which have been teased for a while.

First, Treyarch is celebrating Day 115 by starting six days of double XP, double weapon XP, double XP battle pass, and double GobbleGum earning rate. The event is active now until Tuesday, January 21.

As for The Tomb, the blog post offer a couple of screenshots of the upcoming map. The map arrives alongside Season 2, on January 28, and represents the next episode of the ongoing Zombies narrative. The events take place after the squad survives Citadelle des Morts – the map was added halfway through Season 1.

The Tomb is an excavation site built on the remains of cemeteries from 2500 BCE Treyarch said the map will be similar to Liberty Falls, but with tighter environments. As with all Zombies maps, of course, the main Easter egg quest is flanked by a few smaller ones. The Tomb also includes a “restored Wonder Weapon inspired by the past. “


Better finish up the Season 1 unfinished business while you still can! | Image credit: Treyarch, Raven, Activision

Also coming in Season 2 are several quality of life tweaks for Zombies. Challenge tracking is getting some much needed love; you will now be able to manually track up to ten Call Card challenges, and ten Camo challenges per mode. Even if all ten of you are not selected, the challenges closest to you will fill those slots to completion.

You can see the top and the closest level to completion in the lobby, and in the game when you stop. Speaking of which, the party leader will soon be able to stop co-op games – as long as everyone in the game is also in the same party together.

Those who get kicked out of co-op rounds for being AFK won't have to start over when they rejoin, as the game will now keep their loadout, Essence, and Salvage intact. Finally, Treyarch makes it possible to have separate HUD presets for Zombies and multiplayer, meaning you can turn off options in one while keeping them active in the other.





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